Sebastian Schlender I was the main developer of Venezianer ( a trading game.  Within this project I was the connection point between the programmers, artists and players.  The biggest part of the game concept was developed by myself and I also worked with other programmers on the most modules.

In times where no programming was needed, I switched to the artists to help them out with graphic editing and the creation of 3D models, which were the foundation for the final graphics.

When the project was mostly finished I took care of the game economy and balancing to make sure the game was challenging and fun.  In this time I was working close together with the community and did a lot of support and moderation.

In the past I’ve completed a lot of research in the field of web based multiuser environments and game servers.  And I am currently working on a solid and scalable infrastructure for online games.